Our graduate recruitment scheme for 2017 launched this month and we’re looking for graduates who want to change the world. Our Consultant Data Scientists will have the chance to get stuck into what we do, right away. We think that’s more important than sitting in training courses.
You’ll get exposure to all parts of the business, working with different teams to get to know what we do, how we do it and who our customers are. We’ll get you started on the most interesting projects, and give you the space to innovate and deliver to make a real difference.
You may be surprised at the wide range of projects we’ve worked on. Take a look at these five examples to gain an insight into OS and the work we do.
1. We’re making Oculus Rift games
We created a virtual reality Ben Nevis; Britain’s highest mountain, and gamified it for Oculus Rift, and Google Cardboard. Not content with turning OS data into a Minecraft world (see more below), our OS Labs team created a virtual Ben Nevis to explore on Oculus Rift and Google Cardboard. In Oculus Rift, our developers created a game where players race against the clock to find a hidden trig pillar. For those without access to Oculus Rift, our dev team built a virtual reality tour of Ben Nevis. You can try it out on iOS and Android along with Google Cardboard to experience the virtual reality 3D affect.
Why did we do it? We thought people would be interested in how our data can work in the virtual world. At OS we’re constantly examining the data that is available and its uses in emerging technologies, to look for future improvements to our data and products for our customers.
2. We’re mapping the stars
Our maps are out of this world – literally. Earlier this year, we turned NASA open data into a detailed and beautiful map of the surface of Mars. Our Cartographic Designer, Chris Wesson, designed the map over a couple of months, making it to a 1:4,000,000 scale, to see if our style of mapping has potential for future Mars missions.
We set out from the start to treat the Mars data no different to how we would OS GB data or any other Earth-based geographic information or landscape. The cartographic style is something that is very different to your typical planetary map and is identifiable as an OS map. The key ingredients to this style are the soft colour palette, the traditional map features such as contours (in brown-orange) and grid lines (in cyan), and the map sheet layout complete with legend.
Find out more about the map and Chris’ work.
3. We’re the brains behind driverless cars
OS’s best geospatial brains are specking the data infrastructure needed to get driverless cars on the road. We’re a key part of the government’s bid to make the UK the world leader in driverless technology. Our Chief Geospatial Scientist, Jeremy Morley, explains: “GPS is fine for most uses in giving an idea of location, but the signal between satellites and the end user on Earth is disrupted by the atmosphere and inaccuracies are produced. For driverless, for example, you need something more accurate. OS Net, with its 110 stations based around the country, monitors these signals and produces corrections to give the extra degree of accuracy.”
Read more about our work on the government’s Atlas project, and our recent work with CNH on auto-driven tractors and their imapct in the agriculture industry.
4. We made Britain taller
Ben Nevis is closer to the stars than we thought. We kitted out the team with the latest technology and sent them to the summit of the country’s highest peak. They went up a tall mountain and came down an even taller one.
We took the chance to resurvey, and send our surveyors up a mountain, after the recent restoration of the trig pillar atop Ben Nevis. The increase isn’t down to geological movement, or the restoration of the trig pillar either. The mountain has ‘grown’ because the technology we use to survey today is more accurate than the kit used when Ben Nevis was last surveyed in 1949.
5. We’re Guinness World Record holders for our Minecraft map of Britain
Our Minecraft map of Great Britain was created by former intern, Joseph Braybrook, using OS OpenData products. With 22 billion blocks representing the 224,000 square kilometres of our country it won us a Guinness World Record as the largest real-world place represented in Minecraft. Joseph, who later joined our graduate scheme, updated the map with more detail, taking it to a staggering 83 billion blocks.
With over 100 million registered users in the Minecraft community, there is always demand for new uses for the technology. Joseph’s map has been highly praised by parents and teachers for being a way of engaging children in learning about geography. We even inspired the Danish government to produce its own Minecraft map, and there’ve been two further Minecraft map developments this summer too.
Find out more about our graduate scheme, us and the people who work at OS via os.uk/grads