Continuing our series to introduce you to the creative individuals within OS and share the variety of work we do, meet Layla Gordon. As a Research Scientist, here she gives us a glimpse into her extremely varied role…
How long have you worked for OS?
14 years. I first joined as a research scientist to work in the remote sensing team in the research department. After 7 years of working within research, I was asked to join the technology labs team as a tech labs engineer. I also joined the mobile team on a secondment basis for 6 months in between research and tech labs transition.
How long have you been in your current role?
About a year ago the tech labs team merged with the CATS team, so I became a research scientist again!
Can you describe your working day?
I am often on Meshmixer/Blender as well as meshlab for editing and the creation of 3D objects. Also I have two weekly meetings to attend with PocketPals and I also help manage the backlogs and communicate with the team throughout the day.
Over the past months, the OS Labs team has been busy developing a GIS based educational game experience using the Oculus Rift virtual reality system. The project is one element in a wider project that is exploring how both virtual reality (VR) and augmented reality (AR) can be used to present geospatial data in new and stimulating ways. Read on for a little background on the project…
Virtual reality, as a concept, has existed for many years. The first functional VR headset was built in the sixties, yet long before that, science fiction authors had already been daring to imagine such worlds. The early 90s saw consumer-orientated VR products being developed, marketed and, in some cases, actually released for sale. However, that technology couldn’t meet people’s expectations, leaving many disillusioned. More recent advancements in technology have put it back on the agenda. There is already a broad range of VR kit available for purchase, with more lined up for release in 2018. So, how might this relate to Ordnance Survey? With a sense of ‘place’ being a key component in VR, it seems that there is some common ground to explore.
By Layla Gordon
Back in February OS took a trip off of this planet to produce a paper map of Mars.
This inspired the Tech Labs team, who had been already involved in Augmented Reality (AR) work, to produce a Mars AR experience using this map.
As all good work with augmentation, the first step was to create some 3D content for augmenting the map. Using a set of height data for the planet captured by NASA, and with the advice of Peter Grindrod from UK Space Agency, I produced a height map in Grey Scale. Then using Blender I created a 3D terrain model of the Schiaparelli crater and its surroundings.